Thanks for the feedback!
I think you should make them giant mutant pickles. It’s something different to the thousands of zombie games.
haha, that’s a good idea. I could save some time animating and it could make my game more humorous. Plus, having several animated zombies on screen could kill performance on low end systems.
I like the progress so far, I hope you’ll be able to add armatures and meshes to make the characters look human.
I think you should introduce knock back from the player’s gun. So you can keep the zombies away from you, that’s a common feature of zombie games/films because once the zombie gets you they can grapple you and bite you and then it’s all over. Add a state to the zombie so that if it gets hit it goes in to that state for a second and moves away from the player instead of towards him. You could also get it to do a stumble animation. Then it goes back to the chasing animation.
thats a good idea, right now you just have to turn and run when they get too close. knock back would be a good thing for me to implement, I’ll do that today.
I also need to make a player model, if only to show what direction I’m facing. In the video I got confused and disoriented as to where my character was facing and shot in the wrong direction.