Been a while since I’ve been nocking about the forums! I’ve been busy with work, but also learning UE4!
I see there is another BGMC going on. At the time of writing this initial post, there is only about 26 hours left.
For old times sake, and for a little break from UE4, I’d like to try and do a fast entry.
Anybody care to throw some ideas my way??!!
Lets see what I can make!
I have some idea in my head. In my head, I’m thinking a generated, strange environment to explore. As explore, you will find exploration, navigation quotes and short stories.
ThaTimst3r, thank you for the FPS set-up. Glad to be able to skip that bit out!
Can anybody help me with a problem I’m having?
I’m trying to parent a text object to a mesh. However, it always moves from where put it. So I try to center the text object and it always moves to the right. Any suggestions?
It’s dynamic text too, so I can’t convert to mesh!
First preview image to show you! Have created the hard parts of the level generation. Sectors are built and “quote panels” are laid around randomly and have a random quote displayed on them. Now I can get in to the more arty stuff and start making it look nice and do some modelling!
as far as i know, there is no fix for the text issue. its hard coded left align, but the offsets work. you might be able to use a custom object font, but that would be too time consuming, i think.
also, make sure the objects are parented properly. properties panel, object (orange box), relations, and reselect the object or, type: object, to update the coordinate space. (0,0,0) location of the child should be centered on the parents origin.
cool looking game BTW
I’ve gone for another shadeless, painted environment. Pretty time consuming, but gives a different look.
Hey Daedalus, thank you for your advice! I gave up on that in the end. The quotes are just going to be left aligned!
I actually loved the shadowy look - although the different look is definitely different - and not in a bad way.
So I’ve got this working pretty well. It’s a bit boring though. Any ideas where I can take it from here? Not much left on the clock!
If you aant to align your test try python string.format() it’s not blender api but part of python.