Pretty much the main character wakes up to an empty ruined world and eventually finds out what lead to it. Probably the most generic idea for a story so far so I’m trying to twist things up. I’m planning on having the game use a pixelated art style so I can mainly focus on game play and story elements, maybe if I have time I’ll do some cleaning up. I’m excited to see everyone’s entries in the end so I wish everyone good luck :>
Looks interesting.
+1 for the pixel filter. If you use a filter to degrade the graphics you can avoid that annoying sensation where some bits are highly realized and other bits are very low poly and underdeveloped.
I think a few of us are doing that this time round. For me it allows more time to spend on gameplay and content without worrying too much about graphics, and I also just love the old school appearance of pixel-art style graphics, even if they are in 3d.
100%. I can’t say how many times i tried tweaking tiny things in my last bgmc that people wouldn’t notice. This time around i just want to focus on following the theme ![]()
For me it allows more time to spend on gameplay and content without worrying too much about graphics, and I also just love the old school appearance of pixel-art style graphics, even if they are in 3d.
Yeah … It reminds of the good old times of my childhood.
A time before the …
Wait, i am repeating myself.
I would like to add: especially when they are in 3d and are enhanced somehow by some more “modern” techniques, for example with lightning, the use of skeletal-animations or particles to just mention a few.
Any news, will you be entering BGMC 23 or not?
