BGMC 23 Results (finally)

Aha, makes sense. Will keep an eye out for that in future!

Looking forward to the next bgmc, can’t wait to smash another game out!

I agree completely with the judges,

I did not have enough time to code, art, animate, plan etc and finish in time :smiley:

Great Job All

Congrats on a great bgmc!

Congratulations to all participants, quality entries overall, and so many!
I apologize it took so long for me to review them, but I had my reasons :stuck_out_tongue:
Thanks to Thatimster for hosting the competition.

Grats to all nice entries.


The other games are upbge games. For whatever reason this games show just white screens or somethign that is not really usable.

Had that problem with a blend of my own. took me a minute to solve, upbge has only glsl function (standard on) if you open the blend in bge it cant make a choice and you get a white screen, simply turn it on GLSL and everything should work (except active_events upbge uses activeInputs instead).

Wow that was a fantastic overview, and I really appreciate all of the comments I received. Thank you for the great judging and hosting, and I can’t wait to see what happens next time around.

Thanks, I took note of everything and will surely make my next one EVEN BETTER ( I promise I’ll win next time :wink: )

So monster never even played my game?

Dude, you just had to make sure it was in glsl =|

So monster never even played my game?

Dude, you just had to make sure it was in glsl =|

if i remember correctly monster said, you game was black with a few lines, i had the same thing, trashed it within a minute, because yours was no glsl problem. and he did play as i remember correctly and he pointed it out to you :stuck_out_tongue:

#edit @ 19 second in the #1 post/video thats yours, it did not look like that at all, all your textures where black.

His read up and overview said he was unable to play it*

oh u guys just wait i’ll be back. I’ll get you all on the next one. lol congrats on the win guys.

Wow what a great and interesting contest! Everyone who participated did so well, and I’m really surprised by the sheer amount of original games that resulted from this Bgmc.

Huge thanks to thatimster as well, who really raised the bar in terms of BGMC hosting. It’s gonna be tough to follow this up.

Also a great thank you to the judges, who went through all the games and gave some very honest and helpful feedback.

And to anyone who is sad that they didn’t win, Take it as a chance to learn. From your game and from the other games that you liked. Making a game in a week is all about sacrifice. Sacrificing a lot of your freetime. Sacrificing game ideas if they are too big in scope. Sacrificing features to get the game finished.
None of your games is a “fail”, each time you participate at this challenge you will get much better. Everyone who participated at this contest already won.

I’m hoping to see you in Bgmc 24. I’ve got some ideas already, so be sure to stay up to date in the forums :smiley:

I’m also quite confused, that Monster wasn’t able to play my game. I provided a .exe file, and a blend along with the correct version of upbge as a zip file. So no installing is needed, and everything should work great.
Even for Linux it should work, as a Linux friend said you can quite easily open .exe files on Linux.

Congratulations to all participants and to Thatimster for organizing the event!
For me it was great pleasure to be part of this contest.

Congratulations BluePrintRandom.
I have a big problem. Ubge does not show any textures and everything is black and white (not just your game). I wanted to open your blend with bge 2.78a but … Blender crashe when opening the blend file. I guess it is not compatible anymore.

indeed, my bad, well the black and white part is correct :stuck_out_tongue:

congrats to everyone who participated! wish I could’ve finished mine but I wasn’t happy with where it was going. Hopefully next time!

I had no problems playing any of the games in the download package. Perhaps the judge needs a 15 year old to show them how. :smiley: :stuck_out_tongue: Kidding. Congrats too all.

Played many of the games, great entries!

I like the judge comments and especially Monster’s comments (he put Monster in all the games, very funny haha).

Nice job :slight_smile: Can’t wait for the next BGMC.

I wasn’t inspired by the them or lack of one, So I ended up just staring at a blank screen for many hours and went on for many days and never made anything for this-one, Sorry guys.
Nice work all

In general I’m very sorry that I’m not able to play the BGMC games. The screenshots and the blend files looked very promising.

I really do not want to give bad score because I can’t see something that can be judged (white screens and gray-scaled scaled levels do not even show any in-game text). Running the game with BGE partly allows to check the game play. Graphics (and textures) have major impact on game play and story telling. I tried it with the hope to provide a little input, but it is not fair to do it that way. The graphics is different.

I’m a bit worried as it seams I’m the only one with such issues (No, I do not want to solve it in this thread).

I think this is a integrated graphics problem, it might be worth mentioning the issue to the UPBGE team thread and seeing if they know why its doing that.

Just for everyone else, monsters votes were not included for the games he couldn’t play (only the scores from the other judges were taken).