My game for BGMC 26 will (hopefully) be a third person atmospheric (in more ways than one) flying simulator where you explore Saturn’s moon, Titan, which will be procedural and endless. Your ship will be very fast and nimble to test your piloting skills, and there will be obstacles and enemies to challenge you further. Since it will be more or less a walking sim, but flying, objective based gameplay will be minimal, leaving it up to you to decide how to play.
I’ve never made this style of open world no objective game before, so we’ll see how it goes.
Also I’m getting a lot of inspiration from Simon Fetscher’s artwork, particularly this piece:
If I have time, I want to add multiple ships that you can unlock and pilot, each with their own style of flying/combat, and possibly more random things for players to explore and interact with.