Just played your game, here is what I got to say about it:
First when opening the game, the menu looked bland and boring. Could have been better first impression if it was not so overbright with so hard-to-read letters.
However, once I was in game, I was awaited by a whole different scene. The environment, weapon, turrets looked very nice. The wireframe effect that you made there is totally awesome. Also, the controls were smooth enaugh, the ambient and sound effects also played a big role on the overall gameplay feeling.
What could be improved, though, is the gameplay itself. At some points I couldn’t really tell if I was hitting the turrets or not. Some sort of visual/audible indication (e.g. metallic sound, dust particles) could have helped with this. Also, I couldn’t tell if I was getting shot at or getting hit. Again, this could best be done with some sounds and particles.
Also, I didn’t like the fact that I was sliding on the terrain. I’m sure you could have come across a solution for that, but hey - you’ll have next BGMC to improve on this, right?
Also, the bloom effect was a bit too bright for the HUDs. At some aangles it was impossible to read how much ammo I had.
Oh, and the retry button crashed the game throwing out segfault.
Anyways, I think you’ve done good job here. The in-game visuals are nice. The idea is not bad either. I wish the gameplay was a bit more polished though. Anyways, good luck to ya!