[BGMC 28] The Lost Star Tribe (rapid prototype)


(BluePrintRandom) #1

https://drive.google.com/file/d/1bonMqKoPhuQq0qwf6G9Mo1J0tkY_hLCU/view?usp=sharing

the game did not get finished in time however we will be finishing it at the blender discord server.

it’s playable but only about 40$% of the content is in use.


(BluePrintRandom) #2

https://gamejolt.com/games/TheLostStarTribe/340789

and the .exe is on gamejolt at


(Smoking_mirror) #3

I’ll try and play it this week when I’m not so busy. From the videos it looks great. So far only you and sdfgeoff finished a game, so I’ll put them both up for voting at the end of the week, unless any more games come out of the woodwork.


(sdfgeoff) #4

I had a go at this, but couldn’t figure out how to interact with it properly. I could walk around and look at things, and mouse-over made them glow, but I never figured out how to pick things up. Any chance for some instructions?


(BluePrintRandom) #5

WASD = move
RIGHT mouse = aim at mouse cursor

left click on item while standing very close to item = pick up item

q while aiming at player = swap to play
q while aiming at player you control w/weapon = drop weapon
R = reload


(BluePrintRandom) #6

Star tribe has gone planetary


#7

Nice! I’ll be checking it out. :slight_smile:


(BluePrintRandom) #8

Thanks !

the canvas is still very experimental and not released yet
too much work to do first :smiley:

getting close though


(BluePrintRandom) #9

(BluePrintRandom) #10

ok AI / pathfinding with obstacle avoidance is in
probably should test it with obstacles tommarow / add enemies.


(BluePrintRandom) #11

made a enemy - put it in game - made spawner pop color in spawned object
fixed up some ui conflicts

next up is route tool and route logic


(BluePrintRandom) #12

(BluePrintRandom) #13

(BluePrintRandom) #14