made a bunch of ships and applied ‘selective bloom’ using render attachments.
Midday on Friday
Mannn i think no one has mastered the FX like you this is outstanding so far man keep up the good progress im liking it BTW!
makes me want to watch Independance Day once again
headcrab spaceship ?
should play in portrait mode. Too much wasted space on the right and left
I need to refactor the control system and then I will try that
this was very very rapid dev for the jam intially
cool ! i also say that because i see that ennemies pops up very close to the headcrab spaceship
Also, maybe you are planning that feature, but you should shake the camera when big explosions
Also, the player should be rewarded for taking risks . The more you go up in the screen (so close to ennemies) the more your fire rate should increase. So this balance between risk and efficience adds to the gameplay and visual satisfaction
Just my 2 cents , dont want to bother you with ‘good advices’