Hi there!
After a week and a day of time, the Jam has ended and submissions are closed.
Here are all submissions:
Here is my finished game, it is called king karting because the Track is in the shape of a crown.
Blender 2.79 is what is was built in, works in UPBGE 2.5, but had some weird vehicle issues, playable. UPBGE EEVEE crashes for me, with pixel shader on, without it works but no textures show up ingame.
gokartgame.blend (4.8 MB)
here is my WIP pos: [BGMC 33] Karting Game
Credits: Road normal map from Environment-Textures.com , Pixel shader from Pixelate shader, filter2D [BGE] , Car python script, h…
Here’s my finished game, Hazard Bot.
[TitleScreen]
Hazard Bot is a simple, yet difficult, 2D platformer in which your goal is to collect three keys and exit the level. There are three levels, and the game can be played with either keyboard or gamepad.
It requires UPBGE 2.5 to play.
You can download Hazard Bot from my Github repo. The zip file size is about 8MB.
Feel free to record death counts or playthrough times for the levels in this thread. (If your looking to be competitive!)
Have f…
Hey Guys, so attached is my game entry for BGMC33 Tarmac Time Attack!
[tta2]
[tta3]
[tta1]
Expect bugs! Try and beat the gold times! Press and hold F1 for instructions and controls.
I may add more content at a later date…
INSTRUCTIONS
All users download and extract zip: https://drive.google.com/uc?id=1s1Eq4Q8c5WHSHkGLKCeQ9B6Ir0WjCSpv&export=download
Windows users, launch the “Tarmac Time Attack.exe”. Linux and mac users open the data.blend in blender 2.79b and press p in the 3D window…
Here is a game bundle to download all submissions at once .
Aaand the vote!
(The poll will be closed on the 9th of October. I don’t trust the automatic poll closer anymore…)
BGMC 33 Winner
boggle - Tarmac Time Attack
fredstash - GalacticConspiracy
Hibyehello - King Karting
SmilingSquirrel - Hazard Bot
The winning prize is the honor of hosting the next BGMC!
If you feel like it, you can discuss why you choose/didn’t choose the game you did as your favorite here as well.
fredstash
(fredstash)
October 7, 2020, 2:28pm
2
Where are those 18 people who voted for the theme? this is a very small voter pool, which is kind of sad with how many people were involved in the beginning.
Molino
(Molino)
October 7, 2020, 4:26pm
3
Wow, congrats on all those who completed something. I can’t wait to check out your games.
Will vote today!
M
1 Like
Molino
(Molino)
October 7, 2020, 5:56pm
4
Just finished playing each game and voted.
Congrats all. Great effort for a weeks worth of work.
One quick and dumb question if I may… how do you get that super low rez pixelated treatment?
fredstash
(fredstash)
October 7, 2020, 6:52pm
5
I have a link to the pixel shader in my thread, but here it is again
My first handwrited 2d filter for blender game engine.
Its convert image in pixel image.
[image]
//Author SL_RU. e-mail: [[email protected] ](http://vk.com/[email protected] )
//2013
uniform sampler2D bgl_RenderedTexture;
void main()
{float ScreenW = 640., ScreenH = 480.;
float Pixeliz = 5.;
float pixW = Pixeliz*(1./ScreenW), pixH = Pixeliz*(1./ScreenH);
vec2 pos = vec2(pixW*floor(gl_TexCoord[0].x/pixW), pixH*floor(gl_TexCoord[0].y/pixH));
gl_FragColor = texture2D(bgl_RenderedTextur…
it is a simple set up, I just copied and pasted the text and then connected an always to the 2d filter (set up with a custom filter)