For me Sunday is just about over (GMT+12), and I’ve had a chance to think about a game! I’m going to post WIP work here because the chance of me actually finishing a game are low enough I don’t think it’s worth me creating a thread.
The game idea: A spacecraft has disintegrated in orbit. The crew managed to get into escape pods and the escape pods are falling onto the planet below.
You’re a colonist on the planet and take part in the disaster response. Together with several other hover-pilots, you have to go and save as many crew as you can. Not all the escape pods will make it through intact, not all of them will survive long after landing unless (one of you) gets to them.
You’re not the only hero: You’re part of a team performing the rescue
You can’t save them all: Because some of them will die
So what did I do today? Well, here’s a video showing flying around in a hovercraft:
The land measures 102km square and the mountain peaks are 3km high. Yes, they are represented 1:1 in blender. The heightmap is the land area near where I grew up!
If I were to apply the heightmap to the landscape, the blend file would be HUGE, but because it’s all generated (by blender not in real-time), the blends are <10Mb. That’s also why it takes so long for “Loading Environment”.
Yeah there are some glitches in the land LOD, but I don’t think it’s serious enough to be worth fixing at the moment.
- Fix up the flight mechanics to not be buggy
- Drop pods falling from the sky