i am making a bgmc17 game. there is a constantly raising waterlevel beneath your feet and you have to jump on platforms that catapult you to the next level of platforms.
i have an masterempty at layer2 that produces a random number and when it touches the waterlevel it ends itself.
i got several empties parented to the first that check for the randomnumber and if it this the same than their proberty the empties generate platforms. (always 2 wiht one randomnumber)
i also got on empty parented to the masterempty that deparents itself when generated and generates another masterempty, when it gets the message: “touched” 40 be s above the first master.
my player will send the message every time it touches a platform.
the first level of platforms is generated as planed by an extra initial generatorempty but the new genereated complex does not generate anothe complex. isnt it possible at all to build it with logic bricks? any suggestions or comments welcome.
dontgetwetrustyy.blend (2.48 MB)