[BGMC17]Normalmap and stencil map problem.

Hi! I am using a stencil map and 2 normalmaps for island material(mixing sand and grass), but where I add grass normalmap(which is after stencil), it gets mixed between grass and sand maps instead of using only grass. How do I fix this? Thanks!:wink:

It’s a limitation of blender materials.
You can try using nodes… Normal map textures*don’t work that well in nodes but if you have two material nodes with diffuse and normal maps already set and mix them with a stencil you should get a good result.

use gimp, mix the maps by hand?

OK! Mix 2 lighting materials I use for my shader. I use nodes alredy, but one material for normalmap lighting and for using diffuse color input.