The ideas are still coming to my mind, but in general:
Infrabright will be a sci-fi third person game. The main character will literally cast a light. He will be very bright, but… The light which he will cast is gone be negative. A light that eats all the other light. Game will be split into objective levels:
Use darkness to help others
Get rid of darkness to gain a positive light
Use light to help others
Game will be based on saving other people, helping police and so on. The design will propably be very sci-fi looking with a lot of neons and graphene plates. I hope that I can beat this all in 2 weeks especially knowing that the coming week(14 december to 19 december) is bussy week in school. But I belive that I can do this!
[Images]
[Videos]
[Team]
I am in team with pagio. He’ll finally get on his work now and hopefully help this game progress faster.
Hm… Interesting… So you’ve got Latvian girlfriend looking like that? How do you mean - “of Lāčplēsis”? Is it like she works in Lāčplēsis brewery or she has kinda relation to the mythological character Lāčplēsis? However, “Paldies par atsauksmēm!”
I finally had some time to do textures on this character. Let’s get on to the basic logic and level design. For my game idea the logic will be very simple, the design will be a bit more complex, though…
Video testing out first texture I made and some graphics stresstests with real-time reflections to see if it would run fine. I may make it optional for user to either render each frame or only once entering specific areas(something like “on awake”, but with some refreshes).
I hope that you like it;)
Just a simple real-time rendered cubemap around the are of camera parented to player, set scene to use it’s 6 rendered images for cubemap. Cubemap setup was made by HG1 and is aviable in “Game Engine Resources” section.
Update video. Here you can see what type of game this is aiming to be. It is going to be a portal-like puzzle game, but without portals. Player’s target is to figure out a way to get to the exit door and advance to next level:)