Well, I’ve been planning this one for a few days now, and while I’m not sure of the name yet, the idea has been pretty fleshed out.
The project files will be accessable through gitlab including a comprensive design document.
What Is It?
A mineshaft has been dug into a cavern. It is your job to take some men and equipment and extract crystal from the mine. You can buy more men/machines, and there are several different types of rock, some which give resources.
Once you have made the required amount of crystal, you have the option to go onto a new level (which are procedurally generated).
Bleeding Download:
Bleeding edge build (from git repo hence the weird filename. High probability of obscure errors)
Latest Progress Video:
Progress:
- Map Generation - Complete
- Mining - Complete except for crystal
- User Interface - navigation, minimap and building buttons implemented
- Units - Not started
- Models - 4.5 models complete
- Sounds - Not started
- Menu - Not started
Screenshots: