What lies beyond…
Explore the decayed open world of a solemn afterlife in my BGMC23 entry: Eternity
Everything is all set to play, just hit ‘P’. Controls are listed in the pause menu, also accessed with P.
** Finished just about everything I wanted to get done with this project. I had a rough idea of what I wanted to make when I started a week ago, but most of the game was developed as I went along. I would have liked to have had a stand alone player for the game but ran into a little issue that I couldn’t work out in time. This post will hopefully be updated with a standalone player when everything is in order. Until then… **
Created in Blender 2.78
*1/30/2017: Fixed a few of the major bugs. Thanks to an old article from Doc Monster I was able to fix a major tracking issue and learn some new stuff. The gameplay is a lot smoother that it was. Also, I added a 1st person camera for the player while walking to fix some angle issues- press ’ to toggle between cameras. Switching to 1st person is helpful when walking into the wooden shacks and other structures.
Here is the newest build - Eternity v1.01
Blend file - 47.03MB:
Standalone player(Zip file) - 76.71MB: