I’ve added an extra zero to the score so that you won’t disrupt the font alignment should you make it past 100,000…
I haven’t released that version yet though - but you can try the beta zip file from the first post.
Congrats on getting the Pheonix award. In my mind that’s one of the hardest to get. (Though I’ve just added some more I’m not convinced are humanly possible)
Hmm, thanks for pointing that out - you’re right, something is a little funky there - I think my damping factor is a little overblown (in attempting to stop the player from spinning, it’s applying so much torque it’s actually starting it spinning the other way - but slower than it was initially, so it still stops with the only effect being that it feels slightly jarring)
Have a play around with the value PLAYER_ANGULAR_DAMPING_FACTOR in defs.py - I think it controls what you want. (You may have to twiddle the sensitivity (or PLAYER_SENSITIVITY_FACTOR) at the same time). I reckon dropping to down to 30 or so makes it feel a lot nicer. (You may have to drop the mouse sensitivity (PLAYER_SENSITIVITY_FACTOR to around 60) as well).
I’ll continue fiddling with this tomorrow and see if I can’t find even better values.