Unfortunately I didn’t get any time this week to work on the game. So I started it today. Just as I said in the announce thread, I’ll be using … EEVEE in UPBGE for this game. (And of course, when I’m using an engine with an amazing renderer we get the theme “black and white minimalism”…)
Anyway, here are some screenshots:
As you can see, I’ve enabled screen space reflections (which glitch a little), volumetrics and the bloom filter.
I’ve already had a couple shots at building the level and haven’t ended up particularly satisfied. I have the basic level “look” decided, but just can’t seem to turn it into a level (yet).
It’s currently running at 10FPS on my laptop with integrated graphics, so it should run fine on most peoples PC’s. I guess we’ll see when I release it.