Hello every one, I’m back from the dead (Ebola).
Errr, yeah just kidding! Just some nasty flu + ridiculous headaches, I’m fully operational now(still busy with work though), and ready to kick start my projets.
I want to add some interactivity to my game(s) and need a hi-res font display.
I need some help in having units appearing and disappearing in a scene display some data about their status on screen.
This is your typical RPG, RTS, and most games as a matter of fact do. But I haven’t seen any native function like that in the BGUI module. But my guess is that one can design a frame object that follows an objects world-to-viewport position, and go invisible if the unit is not visible or ends when the unit is destroyed.
But before I even start designing this I need to know if it wont be too demanding on the GPU or if there are other ways of doing it.
I want to use this method to open consoles, to place interruptors, dialogs, etc.
What advice, help can you guys spare for me?
Thank you for reading!