Hey, I’m attempting to make accurate physics of a bicycle chain in BGE but there’s a few problems…
(1) The chain is loose at first. I remedied this by putting a constant linear motion on one of the gears to pull the chain tight. It’s sort of a hackish solution. Is there a way to pull the chain tight outside of running the simulation?
(2) The physics run quite slow. 20fps. I’ve attempted to optimize with little success. Am I doing something wrong?
(3) The gears display quite strange. I’m not sure why they look like that. Could someone help?
If you guys have any other tips to make this better, I’d really appreciate it!
Here’s the blend file: Physics Test.blend
P.S. Scaling the chains and gears down to a more appropriate size causes them to asplode.