Hi all!
I started this image one year ago, I just coming back on it ! I had the idea to test this scene with the Bidirectional Pathtracer method. Here’s the first results ( original final rendering 2K x 2K px, raw render):
Of course, I use Physics to make the blanket ( a simple subdivised plane). Blanket as a Cloth, seat as Collider and gravity do the rest. But I had some troubles to get good results ( the blanket was always in levitation above the seat, I’m not an expert in animation and Physics, it’s more a test for me).
Thanks for commets !
m9105826_ carpet was made with instances ( Alt+D) of a mesh from Bertrand Benoit. I need to remesh it ( decime, too much polygons), cover made with Cloth modifier, reading lamp downloaded and cleaned up from googlewarehouse, Leatherseat from archives3d.net… I made this interior to improve my knowledge about Bidirectional Pathtracing in Yafaray ( and by curiosity).