I’m having this problem I’ve never had and I don’t know how to fix it… I’ve made a simple First Person game, using logic bricks for movement and mouse-look. Basic WASD moves, mouse looks. However, when I “mouse-over”, or just look directly at certain objects in the game I’ve made, the game takes a HUGE FPS drop for as long as I look at the object. As soon as I look away from it, everything returns to normal.
There’s couple of things I suspect are causing this: First is that most of the objects that do this are ones I’ve linked or copied from another scene, although some linked objects behave just fine. Also the ones that drop the fps are of higher polygon count than other objects in the scene. By other objects I mean stuff like a wall, a table, a road, etc. The fps dropping objects are an computer and a TV, both which have multiple polygons that come from ventillation holes to rear panel plugs being modelled.
Has anyone had something similar to this? Is there a way to fix this?