Big LSCM problem. Please help

i am trting to do LSCM wrapping in game engine to make objects have the textures of Jpeg photos.

The objects have ctrl E mark seamed, LSCM unwrapped in UV editing window, I have clickjed Tex Face to make the texture appear on the object, but whan I save runtime and then run the EXE file, the , the LSCM images DONT appear on the objects.

Whgat am I doing wrong? I have done it right before and was trusting / relying upon being able to get it right again!!

Please help, please please sob sob

Nicky

You have to use the file -> pack data option that will ‘pack’ your textures with the blend file. After that when you make your executable the textures will be included as well.

edit: for clarity – LSCM is a way of generating UV coordinates. There is no difference to the Game Engine whether you use LSCM or any other method to create your UV coordinates.

tried it, it works a treat. You are a saint and a saviour!!!

Nicky :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: