Big Problem with big world

Hello

I want to make a very big level with many forrests and cities…
HHas somebody an solution to make this possible, i mean to increase performance etc. …

thx to all answers

Keeping to low poly helps with really huge worlds, but it can take away the desired effect.
Try separating the world into smaller sections, you could have a huge forest area then a small dark clearing in the trees leading to a city, if you make the passages look real enough its difficult to tell the difference.
rep

Making A really big world, euh… it’s possible, but with some scripting. There are two scripts which make it possible, first the script they burned on the blender game engine cd. This script is usefull for reaplacing meshed when the player comes closer to that object, and when walking away it replaces the orginal meshes, so then you can make low and high poly meshes and replce them with that script. The second script does only render the game objects when they’re in your sight of the camera, you can find that script in a topic that’s still active on the first page of this forum.

Hi,

I i’m trying to find a way to have a rigid body object, like a sphere, to be able to be turned by the mouse. It’s be basically a third-person view, but the object would be rigid body. Since i have to use non-linear forces for a rigid body ojbect (otherwise the axis would be moving and i’d be putting forces in all kinds of different dirrections) i can’t just turn it normally. How could i have my object go in the direction my camera is pointing?

Unless there’s a really clever way to do this with logicbricks it’s probably goign to use some sort of python script.

Thanks

Pooba

hey,

saluk actually made a script like this but hasnt released it to public, maybe you should email him

doogs

Lol, that was just me being a space case. I clicked reply instead of new topic. Sorry for putting crap in your thread.

Pooba

Yeah, I have a solution called, surprisingly enough, bigworld. Unfortunately it’s not the simplest thing to use, and I have had a hard time trying to describe how it works to people, and get it to work right outside of the game I’m currently using it in. One of these days I’ll get it out there. I have a 3 day weekend this weekend, so if I can finish my homework before then I might have time. Bigworld also has save/load functionality, unfortunately that is even HARDER to seperate from my game than the rest of it.

Cool, I can’t wait for a new script which make it possible to create bigworlds, I’'l hope saluk post the script really soon, it should be great.

Saluk, you’re the one who’s working on crescent down right?
Is it possible to release a little game demo to let us see what that script does to games with big worlds, it hasn’t be cresent down, it also could be an another game. There are many people who really want to create adventure games, but it’s just impossible without using any good scripts. :x

Yeah, thats what I was trying to do, seperate it from crescent dawn. It’s not as easy as you’d think or maybe Im just lazy:)

I’ll get it out there sooner or later, but beware, its not super easy to use or describe.

Oooh great :o , thanks man, I can’t wait until you seperate it from the game, I’ll hope you’ll make a text file with some info how to use it :smiley: . ooh cool, if it really works on my adventure test games, I’m really going to finish them. :stuck_out_tongue: