I’d like to create a domino simulation.
While the usual setup is pretty easy and works fine, converting cubes from an array chain is giving me a lot of weird behaviors.
The first attempt has been using array and curve to arrange the cubes along a path.
After having applied the two modifiers, I’ve lost the center of the cubes and the axis of each cubes has changed rotation (and I haven’t found no way to reset the axis - ALT + R here didn’t work).
So, I’ve tried the array modifier only.
Here’s the steps I’ve followed.
- Array + array applied
- Separate, all loose parts
and the cubes go crazy around the screen
It seems to work only duplicating the cubes by hand.
And if there’s no solution it would be a big problem, since I was thinking to create a huge simulation with a lot of cubes on the scene (do you remember V for Vendetta?)
It would be quite important to me to find a fix for this, since I’m trying to adopt Blender in our daily work flow where I work.
Here’s a preview (the dominoes are too fat here, already fixed in a more recent version)
Now, I hope that it’s just my fault, since I’m pretty new to Blender.
Is there a way to use the array modifier to arrange a lot of cubes in my scene and then using the cubes as dominoes on the GE?