Why are the BBB char rig files so big ?
~90 meg for ChinChilla ? … ~47 meg for Rabbit ?
The meshes are not that “heavy”.
Is 2.46 storing data differently now?
Mike
Why are the BBB char rig files so big ?
~90 meg for ChinChilla ? … ~47 meg for Rabbit ?
The meshes are not that “heavy”.
Is 2.46 storing data differently now?
Mike
The main reason for this is the MDef bindings that are used in the rigs. The file sizes can be cut down by half when using Blender’s in-built compression.
Aligorith
Ok, thx for the “mdef” clue. After some searching I found out that means “mesh deform” and it’s a new (to me) modifier. (Haven’t been “blending” for awhile).
Unfortunately, the manual page for modifiers has no mention of it. Same old story, new feature, no docs.
Mike