I remember how to make a plane a billboard texture so that it always faces whatever view you look at it using the old Blender interface but I can’t figure out how to do it in this new-fangled one. Any help? I’ve been searching around but can’t find an answer.
You can choose the face orientation in the material panel but it is only visible in “blender game” mode.
Ah thank you!
There is another method here: https://sites.google.com/site/bgeatelier/2d-sprite-sytem