Hi,
I tried to create a billiard / pool game and run into some I ghost collision issues.
The ball physics does not seem right as well.
Take a look at it and drop your fix or your completely new approach.
TestAlignRot.blend (848.6 KB)
Hi,
I tried to create a billiard / pool game and run into some I ghost collision issues.
The ball physics does not seem right as well.
Take a look at it and drop your fix or your completely new approach.
TestAlignRot.blend (848.6 KB)
It’s a matter of mass, friction, elasticity.
(Also there might be bugs with edges of triangulated planes by the engine. Means the balls might jump when crossing invisible edges)
I couldn’t really understand your controls but I remembered a Billard Table from an earlier game I made in UPBGE 0.36.1.
Took it and made a little rough demo now.
03_Billard.blend (4.4 MB)
My work on this is CC0. Take it and make it.
This is great, but you should limit the white ball from jumping off the mat.
Good eyes and good idea! Fixed!
Added some FineTuning (angle and cue tip position) for effet.
there might be bugs with edges of triangulated planes by the engine. Means the balls might jump when crossing invisible edge
Yeah, that is what i meant by ghost collision and wondered if there is a fix.
Sorry about my controls.
Thanks for sharing.
As a workaround I capped the z-position of every Ball:
obj.worldPosition.z = min(obj.worldPosition.z,-11.5)
Alternatively capping the z-velocity also works:
obj.worldLinearVelocity.z = min(obj.worldLinearVelocity.z,0.01)
Balls can’t go up but can fall into the holes. (unless you WANT to make artistic flying Ball movements
)
out of boredom I capped the placement and rotation of the cue and made it more visible.
White ball will automatically respawn
possible to press Enter to restart game
I guess this workaround is ok for a pool game
I think in your file you can set collision type to box. Looks like you are using UPBGE 0.2.5 or similar.
TBH I had to try hard to see any bad behavior in your file but I could see it jump over the invisible edge sometimes (switched on physics visualization)
With box-collision type there is no edge in physics visualization and also there seemed no jumps.
In my file I had to edit the plane so the main plane only has 1 bad edge. Before there were many, due to the many vertices of the corner holes.
Looks like it isn’t so easy to make a “perfect” Billard game ![]()
BTW my version is now part of this:
I checked your video. ![]()
Added a simple aiming indicator to the above file.
Press H to turn this help On/Off.
good feature ![]()
Here’s a version with added wall bounce indication.
For now it’s more a debug tool than a help.
For trying to find better physics settings for walls and balls until they match what the indicator shows.
03_Billard_bande.blend (4.4 MB)