Binary Star System Animation

Hi,

during the past weeks I worked on my first “real” project. A colleague from the observatory I am working in asked me if I could do a short animation to visualize the results stated in his newest paper. It’s about a fast binary star system which we don’t know if it is gravitationally bound to our Galaxy or not (more about it here: http://www.keckobservatory.org/recent/entry/new_hypervelocity_binary_star_challenges_dark_matter_stellar_acceleration_m).

I got the calculated orbit data and should show that there are two possible scenarios, that it is a binary system consisting of a hot, blue star and a cold, red companion. It should be shown how the two possible tracks relate to the size and angular velocity of the Milky Way, where they are now, and where the two scenarios would lead them to in the future.

Here is the result:

It was the first Blender project I ever finished (and even ‘in time’), and of course there are some things I would do differently now. It was a great learning experience.

The result was also limited by my hardware and time, for example I had to omit dust in the Galaxy because of the long render times of volume absorption and scatter. The end result uses only emission shaders, on about 8 render layers.

I’d be very interested what you think about it!

Best regards,
Thorsten

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No comments? I’d really appreciate critics, as I know that I have to learn a lot.

Were you going for photo realism??

Not really, it was clear that I couldn’t achieve this with the given time and equipment. I hoped that the result was a pleasant illustrative style, though.

Well i think you have done well.

The tails on the comets look neat. I’m curious to know if they are curves or particle systems.

Thanks Koumis.

The tails are cones with a Curve-modifier and the position being keyframed. Particle systems would probably increased the render times, which is why I didn’t use them here. And I tried the curves with bevel, but couldn’t find a way how to limit their length.

It had to be informative, and it is, I mean the animation is clear and “readable”. I’d say you’ve done well. Bravo.

Thank you.

Very nice!
I am also getting into using blender for scientific Visualization at work. I also used to work at an observatory as well.

I am working on the realism of my space scenes - mostly satellites in earth orbit, with limited success.

I am very interested in any details of how you made the galaxy!

Very nice!
I am also getting into using blender for scientific Visualization at work. I also used to work at an observatory as well.

I am working on the realism of my space scenes - mostly satellites in earth orbit, with limited success.

I am very interested in any details of how you made the galaxy!

Thanks! PM sent!