Bind a cage (mesh deform) to mutiple objects


I have copied a Mesh Deform Modifier from one object to many target objects (thanks to the Copy Attribute Add-on) but the “cage” is unbound in all of them (was bound in the source object).
Is there a way to do hit the “Bind” button for all the Mesh Deform Modifiers in one step (script maybe?)

Thank you

Hi all,
Look at the thread: “Help with adding modifiers to multiple objects”. CoDEmanX has provided an answer. I have not tried it myself because script writing knowledge is close to 0