Does anyone have a rigify rig with the following features:
1 bone per limb part.
IK,FK with snapping
I am finding it hard to use the rigify with static limb portions. These are the following problems:
#1 Each of the 2 bones per limb part (2 per forearm, 2 per upper_arm) are at the far ends of the average value of rotation and scale of the alignment of the total limb. Eg they are at an extreme value of the actul alignment of the limb part. For this reason, it is quite necessary to presumably have a very fine gradient in the weight paint to achieve a smooth transition.
#2 I am intending to pose a fairly rigid body with deforming occuring at the joint, making the above outlined more distinct.
Am I missing something about the workflow required for the above? Let us presume that automatic weight painting does not achieve the objectives for a rigid limb.
#3 Perhaps, it is possible to deform to the average of these 2 parts or some other meta limb. Is it a reasonably expected workflow to deform to the ORG limb part?
#4 What do the following delimiters mean: ORG,DEF,MCH,smth?
If there is documentation for these delimiters I would love to see it. It would appear that with Automatic Weights only generates vertex group for bones that start with DEF so perhaps there is a contextual functionality to these delimiters.