—Summary of thread!—
When tracing with brezier curves, you cannot do the entire object at once. This was my first error. I solved this by using shift-D to duplicate the object, then the M key and moving to the next layer. Layers are here in the wiki: http://wiki.blender.org/index.php/Doc:Manual/3D_interaction/Navigating/Layers
After doing this, I made each layer into one part by deleting the other parts out of the layer. I.E. if I had a triangle within a square, I copied it, and in one layer deleted the square and in the other deleted the triangle. I then moved the now seperate objects back into the same layer.
After this, I had an issue with my objects incorrectly filling (c key). Sometimes, these curves can, in newbie terminology, become ‘tangled up’. Where the fill seems to cut off, try grabbing a control point of the curve and moving it around. It was almost like a kink in a hose for me, I saw a loop unravel, then suddenly it filled correctly.
I suggest, when using the curves to trace an image, that you do one part at a time until you know exactly what’s going to happen.
Thank you so much, RickyBlender, for the help!
Okay, so I’m trying to do the 3D logo tutorial, and am kind of going off on my own a bit, as my logo’s a bit complex (For my level) and I’ve been wanting to do it for awhile.
Basically, i want to fill only one of the colors of the logo, either black or white (excluding the rim, which I’ll work on later). Blender is filling it in a weird way, the attached screenshots will show it.
What do I need to do? (This is the tutorial I’m LOOSELY following: http://en.wikibooks.org/wiki/Blender_3D:Noob_to_Pro/Beginner_Tutorials/Print_version#2D_Image.28logo.29_to_a_3D_Model )
*WIP images removed. New issues at bottom.