When rendering images using many glass objects, I always get “black” areas where many objects overlap. No matter what parameters I change, I cannot get the “black” area in the render to become transparent or render properly. What am I missing?
Example Interface:
s.newInterface( ‘default’, [
‘displacement’, 0, ‘shadows’, 1, ‘volumes’, 0,
‘processors’, 1,
‘caching’, 1000, 100, 0.100000, 0.300000,
‘trace-depth’, 64,
‘radiosity-depth’, 64, 64,
‘radiosity-samples’, 100,
‘radiosity-threshold’, 0.200000,
‘radiosity-reuse-distance’, 0.250000, 0.400000, 0.010000,
‘lighting-accuracy’, 0.980000,
‘lighting-count’, 1,
‘lighting-depth’, 100,
‘lighting-threshold’, 0.050000,
‘photon-count’, 30000,
‘photon-clustering-count’, 250, 10
] )
Any help would be great because this is driving me crazy.
Thanks
Phil