The sketch is cool, one thing though, the ears, push the inside ot the ears to one side, the are never purfect cups. I know it’s a cartoony char but still, just doesn’t look right.
I was wondering how long until someone noticed that the arms where from Blendo.
Yeah, they came close to what I wanted, so I thought I’d use them and modifiy them a bit.
Hope thats ok. If not I’ll get rid of them and try to make my own, but I suck majorly when it comes to hands, never been able to draw them or model them.
A little update with some color, added a tail, widend his arms a bit when it caomes to the wrists, eyelids, mouth, still gotto do the ears.
The ears could be a bit pointier, but you’re not done with them, I take it. Also, I think I would try to slap a small, triangular nose on there. Nothing much, just a little, black “/”, so to speak.
Just a little fixing and I’m gonna move on to textures. I also just relized he needs some wiskers! Any sugestions, maybe particles or should I just model them?
Kudos on the quasi-obscure reference if that is in fact the case. Also nice work on the style of this character. You’ve established a consistent texturing and modeling approach that fits the subject quite well. Any chance of it being in an animation?
Nice chainsaw and texture. Perhaps the texture is a bit low-res, but that probably won’t matter unless you plan on shooting some close-ups.
I would consider adding a normal/specular map too. The same map might work, e ven. It would give the painted and unpainted parts different finishes, which I think would improve the look a bit.
I wonder if you could create a new material, assign vertices to it on the chainsaw, creating the chrome and black parts on the body and then overlay the whole thing with blood.
It might make the chainsaw stand out more as a chainsaw…
Hey there, been messing around with the new amarture animate system in the newest CVS build, and I must say it KICKS ASS! It is amazing, its fast, has a shit load of cool features and did I say it KICKS ASS. One of my faverate features is the “Rotate Range and Limit” to stop you bones from unwanted twisting and flipping.
Anyway, useing all this new cool stuff I now have a nice Armature setup, my charater is all rigged and working fine, he’s all textured as well. All that needs to be done is RVK’s for Face and those damn whiskers (particles maybe), lighting and a sceen.
I also put alot of blood on him and repainted the chainsaw with alot more blood, make him look real grisly.