I seem to have a face that is not reciving the proper lighting. It is not a problem with the normals, and there is a lamp pointing right at that area, so it should not be black. I have done a test render of the other side of the sink and it is not black, yet it has the same lighting conditions.
It is not black in OpenGL:
Any idea as to what I can do about it? That is basically the only thing wrong with my environment!