Hi.
How i get ride of those annoying black faces?
I tried “Flip normals”, “Recalculate inside”, “Recalculate outside”.
Gilberto
Hi.
How i get ride of those annoying black faces?
I tried “Flip normals”, “Recalculate inside”, “Recalculate outside”.
Gilberto
Join it with a new object (Ctrl+J) and saperate them after that.
If the hole mesh is black, apply size/rot (ctrl+A) will do it.
try ‘remove doubles’
If using UV textures you can decimate too, gets black if too many faces I think.