Ok, so as you can see here in both pics, there are those annoying black edges.
Now, I do know the consequences of using placing two identical parts in a model over the same part in a uv map (which is what I did). So, thinking it may have been that, I made every duplicate area into a new object and applied the same uvmap. Same result though.
As you can see in the second picture, its not a face problem in uvmap. I’ve selected an offending area and you can clearly see those same faces in the uvmap to the right, all right next to each other.
I’ve tried Recalculate Outside.
Any tips to get rid of this?
Also, some random other questions about 2.5 (loving sculpt!)
–> Center view has been changed from C to Ctrl + Numpad something or other (cut off in help menu). Why?
–> Where is area in this version to set laptop controls (i.e. use number keys for numpad?) I don’t have a numpad on my laptop.
Have you checked that the edges that are causing the problems aren’t connected to more than 2 faces (Maybe you extruded and canceled by mistake or something like that)
Thanks for finding the problem. Unfortunately, I now can’t find where this vcol layer is. What is a vcol layer anyway?
Next to UV Image layer you say?
When I think layers I think the mesh layer thing with the 16 gray squares where you click one and it changes to a different layer. No visual effect though, never figured out what that was. Anyway, it definitely is not what I need. Can you walk me through fixing this vcol problem?