There’s only one problem, and that is I haven’t done much work with particles, other than for engines, lights, etc, and never had them move. So, could you point me to a tutorial on how to do something like that?
If you are going for realism… Black Holes may be very small, but the event horizons (where it starts getting “black”) can be very big. So big in fact, that if you were there looking at it, it would appear to be motionless. In fact, the only thing giving away it’s motion would be the spiral form of the gasses falling into it. Otherwise it would appear very still.
I know that it doesn’t make for an animation that is quite as interesting… just more accurate.