I’ve got a problem with terrain that I textured in Texture Paint. When I view it in Material Preview or Render Preview, it looks fine, but when I do a full render, black lines appear on the terrain like so:
The UV map was generated with Smart UV Project, and it is broken into a few pieces in that area, but looking at the UV projection overlaid on the texture, it seems like the bleed is always over the edge of the boundary. Any idea what could be going wrong?