Hey everyone, I ran into a problem when I wanted to bake a texture in cycles from a mesh containing multiple objects.
I’m getting black borders where the objects are intersecting.
it’s not a problem of resolution, I tried that already
whoa, never heard of that, can you explain how to do that?
EDIT: To add some info, the mesh I’m trying to bake is one single mesh containing multiple intersecting objects, so I don’t understand how “selected to active” could work in this case