So… I could finally pull a project to its end. I’ve actually done many things since my last thread in this section, but none were good enough to be posted. It’s totally invented, no blueprints were used. The name comes from a snake, because it’s somehow inspired by a Shelby Cobra, and wanted to give it some credit. Well, here it goes.
Very nice render. I tried modelling a car once but gave up, now I see I should have continued. The only things I think could use retouching are the windscreen which needs to have some refraction for a more realistic render and the chairs could use some subdividing. Anyway as I said great render. I wish I could do what you just did.
Very nice model; there is lots of good about this.
There are, however, a few issues.
This is very noticeable; it needs more geometry or another level or two on the sub-surf to round this out.
The edges seem a little sharp - although it is hard to be certain; The two arrows indicate what I think are geometry issues where it’s not sufficiently smoothed/rounded or otherwise corrected.
May not be rounded correctly; camera-angle may be the reason, or not.
Not sure if the gaps between the panels are down to camera angles, lighting or geometry. The top of the inset on the door where it tapers out at the edge seems off. Seems to be a geometry issue.
Not sure how the geometry should be but it seems the lighting here should be different; your lighting transitions from panel to panel is very good which makes this area stand out, especially as it’s not a panel transition.