I have a pretty bad issue, need to bake some textures(combined) onto object that has some pretty thin meshes close to each other and baking is giving me a lot black spots on the texture.
I tried different margin values (0, 3, 16) doesn’t seem to help.
It’s a decimated cad mesh and I cannot edit it in any way.
I’m only allowed to decimate and texture it.
Is there some fix for this?