Hello, this is my first attempt to create a bedroom. After lots of experiments with lighting, patterns and colors, I finally decided to keep it simple, with contrasting blacks and whites. Textures from Poliigon.com (almost all of them). Rendered in Cycles, 500 samples with denoising enabled (mostly on CPU because of my GPU not being able to handle the carpet with a lot of hair particles).
Thanks. It’s actually that thing you see close to the curtains with some lens blur. I added it because the scene needed some kind of foreground as it felt too empty on the left hand side.
The whole view looks too dark, and that effect at bottom left corner gives it a strange feeling. I feel like something gets in my way and disturb my view.
Perhaps lighting up the spots above the bed will give it a better look. You also spoke about the carpet particles that prevented you from rendering with the GPU, I don’t think the level of detail you obtained is worth it, I think you could get this result with a good bump texture.
Your work featured also on blender3darchitect.com, so congrats and keep blending.