Blackface cull on transparent object Blender Render


I need to create a material that is transparent when rendered without the back facing geometry showing through. I have seen some tutorials on how to render without the back face geometry but it doesn’t seem to work with transparency. This has to be done in Blender Render due to how the scene is set up.


Edit: can an admin edit the unfortunate autocorrect error in the title.

front 1, back 0, multiplied the front gets the multiply value and the backface gets 0. Left cube: without, right: with the node setup.

A brilliant - that works perfectly and gives me exactly the result I want. Thanks a lot for your help!