New week, new isometric art. Everything was modelled in Blender using toon shader. I had fun tweaking around the shader and added an alternative keylight for the ambient lights since toon shader is most of the time 2 colors which is the base and the keylight. I also started using normals to add more depth to the shader. Enjoy!
Beautiful! I really like what you’ve done with the shading.
Looks great! Well done. I especially like the lined edges of the materials.
This is such great work. The way you’re getting extra detail through the normals is very cool. It looks like you did that on the chimneys. Where else did you do it in the piece?
This is masterpiece
Thank you very much! <3
Thank you! This can be better withh Freestyle lines but it can’t handle a lot of polygons atm. The noise modifier is very nice for lines. They look very natural.
Gorgeous!
Looks great!
So far I also added a hatch style texture to it to create those imperfections on the textures but not sure if it’s clear here. You can only see it in the Hi-Res renders. I also added 2 keylights to micmic the ambien light of the fire on the walls. Thank you!!
Thank you so much! <3 <3
Looks amazing! You have so much skill!
Thank you so much! I’m trying to improve myself too. Much appreciated!
I featured you on BlenderNation, have a great weekend!
Thank you very much!!
It looks cool, nice work.
Thank you! <3