Blank white objects in potato mode?

Hey, all. I’ve been having a problem with some objects being viewed in potato mode. On occasion, an object will simply decide to be displayed with a blank white material. No shading or anything. Changing materials doesn’t make a difference, and objects using the same material don’t have the same problem. The objects render completely normally and show up just fine in the other display modes. Any ideas as to what’s causing this and how to fix it? Thanks in advance!

(In one case, this seemed to be the result of sharing a material between objects and then UV mapping one of the objects. But I’m having the same problem in a scene that I haven’t done any UV mapping on yet.)

EDIT: Never mind, I found the solution. Pressing “Delete” next to TexFac on the Mesh panel seems to fix it. Go figure.