Blaze Add-on Tutorial Available Now!

Super Hot Add-on “Blaze” Version 1.1 is Released !!!

Blaze Add-on Creates Cinematic Fire Shader in Blender. If you are Struggling, Tweaking Material Again and Again to Achieve a Good Looking Fire You are at Right Place Save Your Time and With Better Results

Whether Making Nuclear Explosions, Sci-Fi Blasts or a Campfire Scene anything you can easily do it by hitting Just One Button.

There are 13 Different Color Presets to Achieve Wilder and Superpower Fires, with Great Depth in Colors.

This is the Most Efficient and Pleasing FX Shader Add-on which will speed -up your work without worrying about the look as it is SUPER HOT!

This Add-on Also works with Latest Release of Blender 2.81 i.e Official Release of Blender 2.81

I have Released Version 1.1 For the Blaze Add-on and with this Update, This Shader Becomes More Awesome, You will Get Some Improvements in the Shader Like You will have a New Preset which will Help You to Create More Detailed Flames and this will Add a Lot More to the Realism.

and Another Improvement is Smoke, So You Can Control the Thickness of Smoke and Much More things with this Update and Many More Improvements are Done.
So those Who Have Already Purchased this Add-on have Got the Update For Free and Those Purchasing Now will Get Updated Version.

It is Available on Gumroad and Artstation.

Link to the by this Addon on Gumroad is -

For Tutorial click here -

For Trailor click here -

Blaze Add-on is Now Available on blender market and flipped normals

Link to buy it on Flipped normals -
Link to buy it on Blender market -

Looks pretty cool. And only six bucks. I bookmarked this. I keep hoping one of my clients will ask for explosions and shit, but sadly they never do. : • ( I’ll likely pounce on this if they ever do! Hell, maybe I’ll get it just for some tomfoolery… Good luck with your launch! Hopefully this thing will blow up, and your addon really catches fire!

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Thank You Very Much ! :slightly_smiling_face: :slightly_smiling_face:

Just bought it. Looks great!
Although i think that having the location of the panel in 4 locations is a bit of a overkill especially in the N panel since sometimes there are too many addons as in my case. Since this is a shader maybe the most logical place for it to be is JUST in the Shader Editor. Just my two cents. :slight_smile:

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Thank You For the Response
Actually it is true There are many add-ons that are placed here

I will be thinking on it. :slightly_smiling_face: :slightly_smiling_face:

So Blaze Add-on version 1.1 is Live Now and in this Version, I have Added a Lot of New Features and Also This Add-on is Removed From N - panel as You and many other users said -

So, those who bought this add-on have got this update already and those who will be Purchasing fro now will get the Updated Version.

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Tutorial Available Now !

Blaze Add-on is Now Available on blender market and flipped normals
Link to buy it on Flipped normals -
Link to buy it on Blender market -

This is a bug report.
Mantaflow on Blender 2.82 and later currently failed to install this add-on due to an error.
(blender 2.81 can start)

The contents of the error are as follows.

Traceback (most recent call last):
File “C:\Program Files\Blender Foundation\Blender 2.82\2.82\scripts\modules\”, line 382, in enable
File “C:~~\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\”, line 1485, in register
NameError: name ‘addmenu_callback’ is not defined

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OK, ! I will fix it and will send you an update as soon as possible. have you purchased this add-on from blender market or from gumroad?

this add-on is working in 2.81 . Right ?

Yes, I bought it on gumroad.
I can start it normally with 2.81, but there was an error when I checked it with 2.82.

The reason for the error was that I had hidden “VIEW3D _ MT _ menu” in py without permission. Excuse me.
(Personally, I didn’t like Blaze’s menu to get to the menu as a new menu, so I turned it off, but after that, I turned it off and it worked properly.)
In 2.81, even if the menu was hidden, there was no error when checking, so I never thought that it would not work if ver was raised.
I did something out of specification and damaged it, so there is no problem with the correction in this case. We apologize for the inconvenience. :pensive:

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Thanks for your response !