Just finished developing this blazing earth texture in blender, quite happy with results so far.
Ok, so I received some constructive criticism in blender artist Facebook group stating this would look much better if I added more clouds and dual stage blur for the atmosphere, I made the changes and it now looks much better, happy days
Have you seen the SPACE VFX tutorials by Gleb and CG masters? What you have done is good but you can greatly improve it if you follow their course.
I haven’t followed Glebs training course as I do not have the resources spare unfortunately.
it’s really strange that a “CG master” use sphericall mapping instead of equirectangular map for mapping an equirectangular map to a sphere … So perhaps it’s a good start for shading stuffs.
But, It ll be better to explain to beginners the right way to map an earth picture to a sphere…
anyway… As it s not possible to comment on this youtube link. I 'll share here a blender file with a correct mapped sphere.
Sorry, it’s not ,perhaps, the right place to post that…
i just try to avoid to the others a mistake
A “CG old guy”
Ps: just use the textures in the youtube channel link and relink them in the blend file.earth.blend (782.6 KB)