I was trying to write a python exporter, but I ran into a little problem. I couldn’t figure out how to export armature information or vertex groups. Nobody seemed to have the answers I wanted, so I thought of a difforent way that might work. If I knew the format of a .blend file then I could simply make a program that reads through one and saves a new file based on the information in it. I have heared that a .blend file is basically just a memory dump, but even memory dumps still have some structure. I really need to export armatures, animation, and vertex groups for my game’s character meshes. Help!
you cannot get armature info, but you can export the deformed mesh with Blender.NMesh.GetRawFromObject
the .blend format is not documented, but there is a perl script floating around that can parse it and convert it.
Martin