.blend file format


I wasn’t sure where to put this, so I figured the people who visited this forum would know the most about my question.

Anyways, is there any specification on the .blend file format? I’d like to write a parser/render in C++ with OpenGL, and naturally I’d like to natively support .blend. So, is there anywhere that I can learn how the format works?

Hello, here is a c++ parser, modeled after the internal blender loader… It’s a bit outdated, but might be worth a look

You might look for the blend2cs converter it parses blend files as well