How do you usually structure your work? One blend-file for the whole project with all scenes within or divided into multiple?
Working in other animation tools, coming from 2d animation, I usually have one file per shot; one for animation, one for comp and a master edit file. Now Blender lends itself easily to having everything in one file, which is what I tend to do, but as the projects grow the file takes longer and longer to load and save. It’s also harder for many people to work on the same project.
So, is there a workflow that can be considered best practice?